// INDEPENDENT GAME STUDIO

Salvage.Rebuild.Survive.

We make mech-salvage roguelites and scrapyard action games — loud, greasy, bolted together from whatever the last run left behind.

[ 04 UNITS ON RECORD ]

Our Games

01
OUT NOW

Scrapjaw

MECH-SALVAGE ROGUELITE

Drop into a dead war zone in a walker held together with cable ties. Rip arms, reactors and rotors off fallen mechs, graft them onto your own frame, and push deeper before the acid storms roll in. Every run ends in wreckage. Every wreck is a parts bin.

STEAMPLAYSTATION 5XBOX SERIES X|S
02
OUT NOW

Junkyard Juggernaut

SCRAPYARD BRAWLER

A top-down arena brawler set in a sprawling junkyard. Magnet cranes, car crushers and hydraulic presses are all weapons if you're brave enough. Up to four players, local or online, smashing each other into scrap metal.

STEAMNINTENDO SWITCH
03
EARLY ACCESS

Oxide Run

EXTRACTION ROGUELITE

Pilot a salvage crawler across a rust desert, haul loot back to your mobile foundry and rebuild between runs. Weigh every bolt: the heavier your haul, the slower you crawl, and something big is always following the tracks.

STEAM EARLY ACCESS
04
IN DEVELOPMENT

Beetlegrave

ACTION SALVAGE / SOULSLIKE

Our next machine. Beneath a ruined foundry lies a graveyard of colossal beetle-shaped war engines. Climb them, strip them and wear their shells. Wishlist it now to get playtest invitations as they open.

STEAMPLAYSTATION 5XBOX SERIES X|S
[ ABOUT ]

The Yard

Rust Beetle Games is a small independent studio obsessed with machines that have seen better days. We build games about taking broken things apart and making them do something stupid and glorious.

Our games are tight, mechanical and replayable. We'd rather ship one weird good idea than ten safe ones, and we patch for as long as people keep playing.

04GAMES IN THE YARD
03PLATFORMS SHIPPED
∞RUNS PER PLAYER
0LOOT BOXES. EVER.
[ SHOP RULES ]

How We Build

Weight Matters

Every part you bolt on should change how your machine moves, sounds and fights. Nothing is a flat stat bump.

Fail Forward

Losing a run should leave you with a new idea, not just a game-over screen. Death feeds the next build.

Pay Once

Premium games, honest prices, no loot boxes. Expansions are real content you can see before you buy.

[ OPEN CHANNEL ]

Radio the Yard

Press, publishing, platform partners, bug reports or just a picture of your ugliest build — we read everything.

[email protected]